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作者 痛苦啊,难啃的opengl
haibo



CJSDN高级会员


发贴: 322
于 2010-04-28 10:25 user profilesend a private message to usersearch all posts byselect and copy to clipboard. 
ie only, sorry for netscape users:-)add this post to my favorite list
花了一年的时间弄清楚了d3d,游戏开发,opengl是什么东西,opengl太枯燥了,红宝书看得太痛苦了,还好sdl很亲近,现在才发现大学时没好好学的线性代数还是挺有意思的,各位老友进来共勉一下



作者 Re:痛苦啊,难啃的opengl [Re:haibo]
floater

Java Jedi

总版主


发贴: 3233
于 2010-04-28 11:52 user profilesend a private message to usersearch all posts byselect and copy to clipboard. 
ie only, sorry for netscape users:-)add this post to my favorite list
I took a graphics class in the graduate school, linear algebra and clap stuff, kind of fun. Dreamed to be a game developer, but never got the chance to do that. good for you.


"Any fool can write code that a computer can understand. Good programmers write code that humans can understand."
- Martin Fowler, Refactoring - Improving the Design of Existing Code
作者 Re:痛苦啊,难啃的opengl [Re:haibo]
jigsaw

KK

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发贴: 3666
于 2010-05-15 22:59 user profilesend a private message to usersearch all posts byselect and copy to clipboard. 
ie only, sorry for netscape users:-)add this post to my favorite list
haibo wrote:
花了一年的时间弄清楚了d3d,游戏开发,opengl是什么东西,opengl太枯燥了,红宝书看得太痛苦了,还好sdl很亲近,现在才发现大学时没好好学的线性代数还是挺有意思的,各位老友进来共勉一下


learn for work or for fun?



No one knows except both of us.
909090909090909090909090909090909090909090b8533ce76c8d6c241868968a0408c338b4ffbf
ISO/IEC 9899:1999
作者 Re:痛苦啊,难啃的opengl [Re:jigsaw]
haibo



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发贴: 322
于 2010-05-18 14:41 user profilesend a private message to usersearch all posts byselect and copy to clipboard. 
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jigsaw wrote:
learn for work or for fun?

both,,,,
感觉这个领域相当vast啊,也很有挑战性,,




作者 Re:痛苦啊,难啃的opengl [Re:haibo]
floater

Java Jedi

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发贴: 3233
于 2010-05-18 21:05 user profilesend a private message to usersearch all posts byselect and copy to clipboard. 
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yea, this is one of the most challenging areas. Once you get over it, you are ina totally different level. Once I heard, if you have experience in this area or gaming, you can easily get a highly-paid job in hedgefunds.

a lot of hard work, but 天道酬勤.



"Any fool can write code that a computer can understand. Good programmers write code that humans can understand."
- Martin Fowler, Refactoring - Improving the Design of Existing Code
作者 Re:痛苦啊,难啃的opengl [Re:floater]
haibo



CJSDN高级会员


发贴: 322
于 2010-05-19 10:57 user profilesend a private message to usersearch all posts byselect and copy to clipboard. 
ie only, sorry for netscape users:-)add this post to my favorite list
floater wrote:
yea, this is one of the most challenging areas. Once you get over it, you are ina totally different level. Once I heard, if you have experience in this area or gaming, you can easily get a highly-paid job in hedgefunds.

a lot of hard work, but 天道酬勤.

多谢floater鼓励,Smile




作者 Re:痛苦啊,难啃的opengl [Re:haibo]
jigsaw

KK

CJSDN高级会员


发贴: 3666
于 2010-05-20 01:49 user profilesend a private message to usersearch all posts byselect and copy to clipboard. 
ie only, sorry for netscape users:-)add this post to my favorite list
haibo wrote:
both,,,,
感觉这个领域相当vast啊,也很有挑战性,,


大概一年前,有想法想转到游戏开发行业,稍微研究了下,发现这里水太深了,加上自己年纪大了,决定还是放弃了。
这个行业对算法和底层都要求很高,而且因为平台太多,要付出比一般编程领域更多的多的精力。
希望老弟能走出一条自己的路来。



No one knows except both of us.
909090909090909090909090909090909090909090b8533ce76c8d6c241868968a0408c338b4ffbf
ISO/IEC 9899:1999
作者 Re:痛苦啊,难啃的opengl [Re:jigsaw]
haibo



CJSDN高级会员


发贴: 322
于 2010-05-20 18:07 user profilesend a private message to usersearch all posts byselect and copy to clipboard. 
ie only, sorry for netscape users:-)add this post to my favorite list
jigsaw wrote:
大概一年前,有想法想转到游戏开发行业,稍微研究了下,发现这里水太深了,加上自己年纪大了,决定还是放弃了。
这个行业对算法和底层都要求很高,而且因为平台太多,要付出比一般编程领域更多的多的精力。
希望老弟能走出一条自己的路来。

多谢老兄鼓励,





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