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作者 支持JAVA手机系列之索爱K700
javaspirit





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于 2004-06-23 10:13 user profilesend a private message to usersend email to javaspiritsearch all posts byselect and copy to clipboard. 
ie only, sorry for netscape users:-)add this post to my favorite list
Smart Camera Style and 3D Gaming

The Sony Ericsson K700 is a triple-band GSM/GPRS mobile phone with a dual front and packed with features. A camera when you need to catch and share that fun moment. A phone with all the easy messaging, entertainment and connectivity possibilities, and with 32 MB of memory.

The large 65k color, 176x220 pixel TFT display, its Java MIDP 2.0 support and Java 3D game engine with cutting edge graphics facilitate high-quality multimedia and entertainment.

The in-built loudspeaker supports 40 polyphonic voices for radiant ringtones and game sound effects.

The integrated VGA camera supports still pictures as well as video clips. To further enhance the imaging experience, the K700 comes with photo light to enable photography in dark environments and 4x digital zoom.

Other features include Bluetooth and an FM radio with up to 20 favorite radio stations.

The phone supports Java 2 Micro Edition. The functionality consists of:
•JSR 139 CLDC 1.1
•JSR 118 MIDP 2.0
•JSR 120 Wireless Msg API (the SMS part, not cell broadcast).
•The following functions of the JSR 135 Mobile Media API:
- Audio playback
- Video playback
- Camera snapshot.
•JSR 184 Mobile 3D Graphics API for J2ME,MASCOT CAPSULE V3
By the way,From reading the mascot capsule website, my understanding is that the Mascot capsule is a rendering engine that supports a variety of 3D graphics APIs, including JSR 184. So, I imagine the mechanism is, you make JSR184 API calls, and the software rendering engine that makes the image actually appear on the screen is Mascot Capsule. I would call Mascot capsule "middleware" between the public API and the device`s firmware.

详细内容见K700白皮书,已上传至ftp2/upload/Ebook/20040623.k700.white.paper.java.mobile.phone.spec.by.javaspirit




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